Command a team of five people militants with unique abilities in a vibrant city gritty warzone while you try not to kill yourself to outmaneuver your opponent! Experiment with a physics-based arsenal. Neutralize militants. Listen to music, and enjoy the company  of your opponent. Salud.

This is a LOCAL game for TWO PLAYERS. You sit next to each other and take turns trying to advance your Militia to victory.


[CONTROLS]

Move MilitantArrow Keys / WASD
Aim WeaponMouse
Fire WeaponLeft-Click
Cancel AttackRight-Click
ZoomScroll Wheel



Updated 26 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorxoxo_grease
GenreStrategy, Shooter
Made withGodot
Tags2D, Funny, Local multiplayer, Multiplayer
Average sessionA few minutes
InputsKeyboard, Mouse
MultiplayerLocal multiplayer
Player count2

Development log

Comments

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(+1)

Excellent, it's like worms for terminally online idiots. Add some more maps and throw it on Steam

(+1)

Pure, unfiltered, concentrated sovl in a small package. Absolutely AMAZING tutorial, controls are very fun, so are some of the weapon descriptions. Not all characters are created equal - hacker is kinda boring while arsonist and chainsaw guy are great in both gameplay and descriptions. Music is balls to the wall, which is also great.

I really dig projectile ricochet, but it seemed to me like it bounced too many times. It did lead to some fun consequences like bullet going all the way back to my team, and it's great, but... I dunno, I both like it and at the same time think that it's kinda too over the top.

It felt like some vfx didn't exist or load for me - I had no explosions and no fire sprites. May be a bug.

Needs more content, and I wish those funky drawn characters from the capsule and previews were in game (as those drawing, not as pixelated amogus looking guys). Also - I see what you did there with the decapitated body sprite.

Good stuff. 

(1 edit) (+1)

Thank you for playing! I'm looking into the issue of vfx not displaying on some devices. Initial impressions are that it's an underlying bug in godot related to amd processors, but I'll see what I can do as soon as I get my hands on the right hardware. I really appreciate you playing on stream!

(+1)

The graphics are really amazing with that sketched art. I wish that was used in game. The polarization is ok looking, but I like the sketches a lot more due to how detailed and 90s looking they are. They are much better than the sprites. Also the aiming feels like it's aiming in the opposite direction with how the mouse movements impacts the aim. I hope you do more with this in the future.

(+1)

Thank you for the feedback and the kind words about my drawings! One goal was to do a major art pass on the character sprites so that they all look like they do in the promo art. A lot of what's in here was supposed to be placeholder art, and it's all just still there. 

(+1)

I'll look forward to whatever you make for new stuff for this.